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Category:3D rendering

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Computing portal

Here is a list of articles in the 3D rendering category of the Computing portal that unifies foundations of mathematics and computations using computers.

Subcategories

This category has the following 2 subcategories, out of 2 total.

G

  • Global illumination algorithms (1 C, 13 P)

T

  • Texture mapping (14 P)

Pages in category "3D rendering"

The following 25 pages are in this category, out of 25 total.

B

  • Back-face culling

C

  • Checkerboard rendering
  • Color bleeding (computer graphics)

F

  • Fragment processing

G

  • Graphics pipeline

H

  • Hidden surface determination
  • Hidden-line removal
  • Hidden-surface determination
  • High-dynamic-range rendering

L

  • Level of detail
  • Level of detail (computer graphics)

M

  • Multiple Render Targets

N

  • Non-photorealistic rendering

R

  • Reflection mapping
  • Render farm
  • Render output unit
  • Render Target
  • Reyes rendering

S

  • Spectral rendering
  • Stencil buffer
  • Stereoscopic depth rendition

T

  • Texel (graphics)
  • Texture atlas

V

  • Volumetric lighting

Z

  • Z-fighting
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              • 3D computer graphics
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              • This page was last edited on 16 January 2021, at 09:17.
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