Information for "Tessellation (computer graphics)"

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Display titleTessellation (computer graphics)
Default sort keyTessellation (computer graphics)
Page length (in bytes)6,244
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Page ID220032
Page content languageen - English
Page content modelwikitext
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Page imageTesselation pipeline.svg
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Page creatorimported>Wikisleeper
Date of page creation20:44, 6 March 2023
Latest editorimported>Wikisleeper
Date of latest edit20:44, 6 March 2023
Total number of edits1
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In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11.
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