Display title | Engineering:Road texture |
Default sort key | Road texture |
Page length (in bytes) | 11,515 |
Namespace ID | 3034 |
Namespace | Engineering |
Page ID | 759559 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
HandWiki item ID | None |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | imported>DanMescoff |
Date of page creation | 22:21, 3 February 2024 |
Latest editor | imported>DanMescoff |
Date of latest edit | 22:21, 3 February 2024 |
Total number of edits | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Road surface textures are deviations from a planar and smooth surface, affecting the vehicle/tyre interaction. Pavement texture is divided into: microtexture with wavelengths from 0 mm to 0.5 millimetres (0.020 in), macrotexture with wavelengths from 0.5 millimetres (0.020 in) to 50 millimetres... |