Display title | Cop-win graph |
Default sort key | Cop-win graph |
Page length (in bytes) | 24,385 |
Namespace ID | 0 |
Page ID | 240121 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
HandWiki item ID | None |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | imported>JOpenQuest |
Date of page creation | 09:08, 27 June 2023 |
Latest editor | imported>JOpenQuest |
Date of latest edit | 09:08, 27 June 2023 |
Total number of edits | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In graph theory, a cop-win graph is an undirected graph on which the pursuer (cop) can always win a pursuit–evasion game against a robber, with the players taking alternating turns in which they can choose to move along an edge of a graph or stay put, until the cop lands on the robber's vertex. Finite... |